AI Insights · Timothy · June 2022
Top 5 Co-op Games Performance in Spain Q2 2022
A look at the performance metrics for the top 5 co-op games on a unified platform in Spain during Q2 2022, highlighting downloads, revenue, and active users.
During the second quarter of 2022, the top 5 co-op games on a unified platform in Spain showcased varying performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the landscape of co-op gaming in the region.
Roblox saw a notable increase in weekly revenue, peaking at around $128K in mid-April and concluding the quarter at approximately $110K. Weekly downloads fluctuated, with a high of about 39K in mid-April and a gradual rise to 38K by the end of June. The game maintained a strong user base, with weekly active users increasing from 1.59M to 1.72M by the quarter's end.
Among Us! experienced a gradual rise in weekly revenue, starting at roughly $285 and reaching $526 by the end of June. Weekly downloads also saw a significant increase, climbing from 22K at the beginning of the quarter to 35K. The game's weekly active users surged from 57K to 119K, showcasing its growing popularity.
2 Player Games : the Challenge had relatively stable weekly revenue, with minor fluctuations around $50 to $100. Weekly downloads showed a consistent upward trend, starting at 21K and ending at nearly 24K. The game's weekly active users also grew steadily, from 166K to 222K, indicating a solid user engagement.
Apex Legends Mobile, which launched in mid-May, saw an initial surge in weekly downloads, peaking at 149K and then declining to around 7K by the end of June. Weekly revenue followed a similar trend, starting at $12.6K and dropping to $2K. Weekly active users decreased from 144K to 57K, reflecting the initial launch excitement tapering off.
Clash Royale demonstrated a diverse revenue pattern, peaking at $193K in early April before settling around $63K by the end of June. Weekly downloads decreased from 37K to 18K, while weekly active users showed a downward trend from 4.33M to 3.14M, indicating a potential decline in user engagement over the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.